Simulacra Sonora // Interference Fields

A soundwalk where painted circles on the ground arrange the music you hear.

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Mockup. Site to be confirmed.

01 / Simulator

Walk it here

Move the figure across the painted circles. Each circle carries one layer of the same piece. The layers run continuously and never restart, so position changes level only and everything stays locked together.

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full 3.5 mfade 5.5 mfull 3.5 mfade 5.5 m10 m

Silent preview - the meters show what you would hear

WASD or arrows, click to walk, drag the figure.

Placeholder artwork. The final mural is made by the collaborating artist.

02 / The idea

Ground idea, then variations

Painted circles as a score

The simple version: circles on the ground hold separate layers of the same piece. Stand in one circle and you hear that layer. Step into an overlap and the layers meet, already in time, no restarting. The paint makes the music visible before anyone scans anything.

This is the starting point

If the ground idea works, it could grow in a few directions: more circles and stranger shapes; a way for people to actively change the music while walking; or zones that respond to how many people are inside them. None of this is fixed yet — they are just possible next steps.

03 / How it works

Four steps on site

  1. 01

    Scan

    Scan the small QR painted inside a circle.

  2. 02

    Allow

    Allow location and sound in the browser.

  3. 03

    Headphones

    Put on headphones.

  4. 04

    Walk

    Walk. Walking is the instrument.

Technical note

Consumer GPS lands within roughly 3 to 5 meters. The zones therefore use smoothed positions, a fade band at the edges and hysteresis instead of a hard boundary. That is also why a circle is 10 meters across rather than 2.

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Placeholder artwork. The final mural is made by the collaborating artist.